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Sunday, November 24, 2019

Miracle Workers


Hey, sorry for not posting in so long, things have been busy with college and work. Anyway, I have been working on revising JABOM (my house rules), ad came up with this potential new version of the priest/cleric class. It isn't playtested, but I thought I'd let y'all know how its turning out. Also featuring bad MSpaint art, because why not!!

Miracle Worker
You are a holy person, following strict rules of your faith to the letter. Through this piety and reverence of the divine, you are able to create miracles.
Level
HP
Attack Bonus
Special Abilities
1
6+CON mod
+0
Piety, Miracles
2
Add 1d6+CON mod
+1
+1 Magic Point, New Spell
3
Add 1d6+CON mod
+1
+1 Magic Point, New Spell
4
Add 1d6+CON mod
+2
+1 Magic Point, New Spell
5
Add 1d6+CON mod
+2
+1 Magic Point, New Spell

Piety

Write down 3 religious laws that your Miracle Worker must follow. This could include not eating certain foods, not wearing armor, not killing except in self defense, etc. Negotiate with the GM what these rules are, as they should be something that is legitimately somewhat challenging to maintain. If you ever break one of these laws, you immediately lose all of your special abilities. The GM should decide an appropriate way to regain your abilities. You also must choose 3 enemies of your religion (negotiate with your GM to make sure these categories are not too broad). When facing off against enemies of your faith, you gain a +1d6 bonus to attack, damage, and saving throw rolls, as well as a +2 bonus to your AC.

Miracles

At first level you know two spells, chosen from the Spells section, and have 1 Magic Point per day with which to cast them. Casting a spell expends Magic Points, which is restored to full at the beginning of each new day. For each level you obtain, you gain another Magic Point and learn a new spell, chosen from the Spells section.

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