I've been constantly thinking about new settings recently, with the three below being the chief among my considerations:
- O.C.D (Occult Containment Department): A top secret international organization which hunts down and contains (or destroys) supernatural objects and beings, inspired by the SCP foundation, the X-Files, and bad reddit creepypastas.
- Starship 2000: A retro-futuristic science fiction setting where Mars and Venus are inhabited planets and the Interplanetary Coalition explores the stars in search of new worlds to discover, inspired by Star Trek, old 1950s B-Movies, and old "space men" toys.
- Contact Lost: Semi-hard science fiction setting focusing on space marines investigating extraterrestrial colonies, space stations, and research bases that have lost contact with Earth, inspired by Aliens, DOOM, and Event Horizon.
Initially I sought to design variations of my ADHD game system for each of these settings, complete with new classes and rules to suit the genres. However, I kept finding that a dungeon crawling chassis didn't seem to work very well, and many of these games would require either extreme simplification of rules or greater complexity. I chose to go with the former option, and came up with what I now call SUDS: Simple Universal D6 System.