I haven't been posting recently, partially because I've been re-evaluating some philosophies of mine in relation to role playing games. I'm gonna outline what these changes are real quick and how I plan to incorporate them into my works.
The Players' Levels Change, Not The World's
Smaller Is Better
My dark fantasy setting featuring cultists and otherworldly monstrosities plaguing the crumbling ruins of a fallen Empire is now called Velonia.
I'm going to be applying this philosophy to dungeon creation as well, making small, highly themed dungeons. If I do make a megadungeon (which I have plans to do), it will be more like several small dungeons linked together, not massive dungeon levels.